Bulletstorm VR

  • Company: Incuvo (People Can Fly)
  • Release date: 2024
  • Platforms: PC, PSVR, Meta Quest
  • Project URL: www.bulletstorm.com
  • My role: Senior Level Designer

Reimagining a classic FPS in VR

I was hired at Incuvo to work as a senior level designer on Bulletstorm VR. At the time, the game had one semi-playable level.

My initial goal was to recreate three levels from the original game in UE4: Burnout, Ulysses and Hunter's Hideout. I was given a blank canvas in UE4 and access to the original game's source in UDK. For the reasons I won't get into, at this stage of development, the game was supposed to be more of a port, rather than a proper VR reimagining. Fortunately, this changed in later parts of development, when we were allowed to modify original layouts and add VR-specific areas.

After a few months, I was given the responsibility of leading the level design on two new story levels that were not in the original game.
As a huge fan of the original (I played the game in middle school, just after it came out ❤️), I gladly accepted this challenge and did my best to bring Trishka's story to life with very limited resources I had at my disposal.

Fun fact: our game's codename was Thunder. It was not a coincidence, since the original's codename was Storm.